Triangles: 26.4k
Vertices: 25.6k
More model informationGreen Ash.
All represented trees have the same workflow:
- Static Mesh: 1. Primary lod 2. Secondary lod 3. Impostor plane (works for ue “octahedral impostors” plugin)
- Textures: 1. Bark: 512x2048 Diffuse+Normal; 2. Branch: 2048x2048 Diffuse RGBA+ Normal; 3. Impostor texture (works for ue “octahedral impostors” plugin) - Diffuse RGBA+Normal with Depth map in Alpha
Note: if you saw multiple bark texture sets then this tree has the second UVMap for bark texture blend using vertical gradient mask.
Feel free to use it in any kind of project
CC AttributionCreative Commons Attribution
Aug 4th 2025
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